
3
Analog Drum Machine
Quick Start
Sounds, Beats, and Projects
There are three terms that are important to know:
A Sound is a collection of all settings required to produce a drum or other type
ofsoundwhenyouplayapad,includingsettingsforsamples,oscillators,lters,
VCA,envelopes,LFOs,andmore.Ifthe16 SoundS key is pressed, you can use
the sixteen pads to play the Sound in the selected Beat. After you create a Sound,
youcansaveitasaSoundleforlaterreloadingintoanotherBeat.
A Beat is a collection of all settings needed to produce a drumbeat—a note
sequence up to four measures of 4/4 time, thirty-two Sounds (sixteen in pad bank
A and sixteen in pad bank B), mixer settings, effect settings, and more. Tempest
holds sixteen beats in memory at one time. If the 16 BeatS key is pressed, you
can use the sixteen pads to play the sixteen Beats that are loaded in memory.
AfteryoucreateaBeat,youcansaveitasaBeatleforlaterreloadinginto
another project.
A Project is a collection of nearly everything in memory: all sixteen Beats (each
containing its own thirty-two Sounds), ten Play Lists, and various project-related
settings including the playing tempo.
Going Deeper
There is important information throughout the manual, but pay particular atten-
tion to “The Pad Function Keys” on page 4 to gain a greater understanding
of Tempest’s pad modes and how to use them, and “The Screens Keys” on page
11 to learn how to access and interact with the various types of data on the
graphic display. It is highly recommended to read “Save/Load” on page 39. It
is extremely important and could save you a lot of grief!
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